#Totally new file structure-Ensures easy implementation of mods and expansion packs.-There is a bf1942.pid file that includes the process id for the battlefield game running.#Gameplay tweaks-Jeeps more sensitive to shells (one shot equals one kill).-Increased B17 rate of fire for better carpet bombing.-Grenade damage versus tanks is 40% less powerful.-AA Gun Damage vs Infantry is increased (1 shot equals 1 kill in torso/head). Also removed splash damage versus infantry.-Slightly increased knife damage distance.-Slightly decreased deviation when walking and shooting with side arms.-Increased damage for Machine Gun 42 and browning versus infantry.-Increased damage for Plane Machine Guns versus other planes.-Tiger tank health increased by 25%.-Fixed M10 being treated as a jeep for splash damage.-Slightly increased damage for MP40, MP18 and Thompson versus infantry.#Cheats removed-"Long View Distance" cheat fixed.-"Wireframe" cheat fixed.-"Turning Off Fog" cheat fixed.#Sound improvements and optimizations-Irregular looping sounds and/or loss of sounds bug has been fixed.-Redundant sound state changes removed.#Memory usage optimizations.#Physics engine improvements-Mine placed on jeep causing jeep to sink through ground no longer possible.#AI optimization-Bots do not jump in and out of vehicles anymore.-Bots have improved mobility and behavior while sitting in tanks: close range enemies now make the AI drive further away and fire from distance instead of just hopelessly circling around the enemy.-Several small tweaks and improvements for bot control*Major improvements to artillery.*Improved path selection (less prone to go on rough terrain).*Major improvement of the fire behavior.*Fixed bug in SAI's bot ordering update.*Fixed AI handgun sound effect.*AI will not favor planes on a runway which is blocked by other vehicles.*Decreased AI view distance.*Several tweaks of .con-files for more accurate description of the game elements.#Menu-New Button "Custom Game" lets the player play a custom made mod game or Expansion Pack games.-Server browser "Backfire" setting displays properly in server details window.-The in-game console stays in front of game text and is less transparent for improved visibility.-Improved In-game server browser filters.-TAB button works so players can see their own score even if they didn't make the top-3.-The Minimap arrow yellow flash lasts longer when a teammate uses a voice or radio command.-Dedicated Server menu has an added function called "Automatic Restart". When checked the server will automatically restart if it crashes or is turned off any other way than pressing the stop server button.#Rendering optimization-Billboard trees for GeForce 3-4.-Hardware shadows on all cards (GeForce 1-4).-Hardware skinning on animated meshes (wheels, flags, soldiers)(GeForce 3+ and hw vertexshaders cards).*New option to put into videoDefault.con (if wanted)renderer.forceSwSkinning 1(default is 0 = use hardware if available.)-Tri-stripping (optimizing meshes to improve FPS).-GeForce4 MX support fix that eliminates desktop crashes occurring on some computers.
battlefield 1942 desert combat no cd crack
wenas!!! tengo el battlefield 1942v 1-6 pero no puedo jugar por que me dice que introduzca el cd correcto y me an dicho k me tengo que descargar un crack pero no tengo ni idea por favor ayudaaaarme muchas gracias agregarme al msn ok (gracias)
Each battle takes place on one of several maps located in a variety of places and famous battlefields in all of the major theaters of World War II: the Pacific, European, North African, Eastern, and Italian Fronts. Combat is between the Axis Powers and the Allies. The location determines which nation-specific armies are used (for example, on the Wake Island map, it is Japan versus the United States, while on the El Alamein map, it is Germany versus the United Kingdom). The maps in Battlefield 1942 are based on real battles and are somewhat realistically portrayed.
I was wondering if people still play this awesome multiplayer game or not? I was thinking to get back to after many years gap but heard somewhere that it has lost online servers, after gamespy shut down its support for battlefield 1942. Are there still any servers up?
Of crucial importance is the problem of wound infection. As survivorship has increased, even among patients with devastating extremity wounds that would have been fatal in the past, multidrug-resistant pathogens are complicating recovery [78]. A major concern is that past ill-advised use of broad-spectrum antibiotics for empirical treatment of combat wounds is resulting in selection of more resistant pathogens. Additional study in military and civilian settings is needed to refine protocols for antibiotic prophylaxis on the battlefield. Another ongoing challenge is the need to deal with injuries from high-velocity weapons and IEDs, which result in complex, deep wounds, burns, and blunt trauma and represent more than of all wounds, according to the Joint Theatre Trauma Registry [108].
Battlefield Vietnam is one of the most anticipated games of the year. But the question is, can it emerge from beneath the shadow of its illustrious predecessor, Battlefield 1942, as well as megapopular user-made mods such as Desert Combat? While a jaded gamer might label Battlefield Vietnam nothing more than an elaborate update, that's taking a very cynical and shortsighted view. The truth is that Battlefield Vietnam is more than just a new collection of maps and weapons; it's a superbly designed multiplayer action game that incorporates the lessons learned from 1942 and mates them with better technology. And yet, it must be said that Battlefield Vietnam just doesn't feel as groundbreaking as Battlefield 1942 did for its time, when it successfully combined first-person shooting action with vehicular combat on a relatively large scale. Be that as it may, hardcore Battlefield fans and new players alike will probably agree that Battlefield Vietnam is a great, often thrilling action game.
In general, though, the levels themselves feature a fine variety of terrain and gameplay styles. For example, Operation Flaming Dart is all about aerial combat, as the two forces start separated by a large body of water. Flaming Dart also requires the US force to destroy three NVA radio towers in order to succeed, which is a nice departure from the standard conquest gameplay mode, where the goal is simply to conquer all the control points. Meanwhile, the Ia Drang level is all about helicopter operations, given that it's inspired by the air cavalry's battle in Vietnam's central highlands. On that map, the US forces start with a single control point surrounded by communist control points and come under withering fire almost immediately. But the US forces have a distant base where they can jump in helicopters and jets to provide tremendous amounts of air support and mobility. Vietnam was not just a jungle war; urban combat is represented by the Hue and Quang Tri maps, and they feel very similar in style to the urban levels in Battlefield 1942.
It should definitely be noted that on maps with both helicopters and fighters, there is often absolute chaos in the skies. Fighters attempt to shoot down enemy fighters and helicopters, while attack fighters seek out targets to bomb. Meanwhile, helicopters are busy trying to provide ground support, deliver infantry, or shoot down enemy helicopters (or even fighters) with their air-to-air missiles. Ground forces are often shooting rifles, flak cannons, and missiles into the air, trying to shoot down fighters. And to top it all off, Americans can pump music from the helicopters, à la the attack scene in the movie Apocalypse Now. Whether you're involved in the aerial activities or simply watching from the ground, it's almost jaw-dropping to see air combat fleshed out to a degree unimaginable in Battlefield 1942. There's almost a surreal sense of cinematic wonder when you're running around in the jungle and all of a sudden hear Wagner's "Ride of the Valkyries" overhead. (If classical music isn't your taste, you can also select any of the songs from the soundtrack.) 2ff7e9595c
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